﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Artemis;


namespace JAWWS
{
    class Floor

    {
        public float posX, posY, posZ = 0;
        public uint texID;
       
        public Floor()
        {     
            texID  = 0;          
        }
        public Floor(MainForm main)
        {
            texID = main.TexIDs[0];
        }    
        public void draw()
        {
            int i = 0;
            
            GL.glBegin(GLenum.GL_POLYGON);

            GL.glTexCoord2d(1.0, 0.0);
            GL.glVertex3f(1.0f, -0.05f, 1.0f +i);

            GL.glTexCoord2d(1.0, 1.0);
            GL.glVertex3f(1.0f, -0.05f, -1.0f + i);

            GL.glTexCoord2d(0.0, 1.0);
            GL.glVertex3f(-1.0f, -0.05f, -1.0f + i);

            GL.glTexCoord2d(0.0, 0.0);
            GL.glVertex3f(-1.0f, -0.05f, 1.0f + i);
            GL.glEnd();
         }
    }
}
